Holy Tank
15/4/1 Cleric/Paladin/Wizard
Lawful Good Dwarf


Level Order

1. Cleric          6. Paladin        11. Cleric         16. Cleric
2. Paladin         7. Cleric         12. Cleric         17. Cleric
3. Cleric          8. Paladin        13. Cleric         18. Cleric
4. Paladin         9. Cleric         14. Cleric         19. Cleric
5. Cleric         10. Cleric         15. Cleric         20. Wizard


Stats
               36pt     Tome     Level Up
               ----     ----     --------
Strength         8       +6       4: CON
Dexterity        8       +6       8: CON
Constitution    18       +6      12: CON
Intelligence    12       +6      16: CON
Wisdom          18       +6      20: CON
Charisma        12       +6      24: CON
                                 28: CON

Skills
          C  P  C  P  C  P  C  P  C  C  C  C  C  C  C  C  C  C  C  W
          1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
         ------------------------------------------------------------
Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Heal      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Intim     2  2     2     2     3  1     1  1  1  1  1  1  1  1  1½ 1½ 23
UMD             1     1     1½    ½  1½ ½  ½  ½  ½  1  1  ½  ½  ½     11
         ------------------------------------------------------------
         12  4  4  4  4  4  5  5  5  5  5  5  5  5  6  6  5  5  6  6
         12  4  4  4  4  4  5  5  5  5  5  5  5  5  6  6  6  6  6  6


Feats

 1        : Empower Healing Spell (+75 spell power on heal, including Positive Energy Burst and Positive Energy Aura)
 3        : Shield Mastery (+3/+5/+10 PRR with small/large/tower shield)
 6        : Quicken Spell
 9        : Extend Spell (for displacement)
12        : Improved Shield Mastery  (+5/+10/+15 PRR with small/large/tower shield)
15        : Mental Toughness (155 spell points at 30, +1% critic chance)
18        : Improved Mental Toughness (155 spell points at 30, +1% critic chance)
20 Wizard : Maximize Spell (+150 spell power, works with Positive Energy Burst)
21 Epic   : Epic Mental Toughness (Increases your maximum spell points by 200, +1% crtici chance)
24 Epic   : Shield Deflection (Chance to ignore elemental damage, based on shield 20%, 25%, 30%, 40%)
26 Destiny: Epic Skill Focus: Intimidate (+5 intimidate)
27 Epic   : Blinding Speed (permanently hasted)
28 Destiny: Epic Spell Power: Positive (+20 positive spell power)
29 Destiny: Deific Warding (+10 PRR and MRR, +2 when damaged, stack up to 10 times, stack fades every 3 seconds)
30 Epic   : Epic Reputation (+3 Bluff, Diplomacy, Haggle, Intimidate, and Perform)
30 Legend : Scion of: Celestia (+20 Positive, Light, & Alignment Spell Power, +20 Universal Spell Power, +30% Crit Damage with Positive, Light, & Alignment spells, +150 Maximum Hit Points, +4 to Will Saves)

 3 Cleric : Luck Domain, you become a lucky dwarf (http://ddowiki.com/page/Luck_Domain)

 1 Deity  : Follower of: Sovereign Host
10 Deity  : Unyielding Sovereignty


Spells

Cleric
   1. Cure Light Wounds, Bless, Nightshield, Divine Favor, Remove Fear, Command
   2. Cure Moderate Wounds, Close Wounds, Soundburst, Seek Eternal Rest, Spawn Screen, Remove Paralysis
   3. Cure Serious Wounds, Magic Circle Against Evil, Protection from Energy, Mass Aid, Prayer, Water Breathing
   4. Cure Critical Wounds, Death Ward, Divine Power, Freedom of Movement, Panacea, Restoration
   5. Mass Cure Light Wounds, Greater Command, Protection from Elements, Raise Dead, Stalwart Pact, True Seeing
   6. Mass Cure Moderate Wounds, Heal, Heroes' Feast, Cometfall, Blade Barrier
   7. Mass Cure Serious Wounds, Greater Restoration, Mass Spell Resistance, Resurrection
   8. Mass Cure Critical Wounds, Mass Death Ward, Holy Aura
Paladin
   1. 
Wizard
   1. , , 

Enhancements (80 AP)

Radiant Servant (38 AP)
     Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
         1. Extra Turning III, Wand Mastery II
         2. Improved Turning I, Efficient Empower Healing III
         3. Intense Healing III, Charisma
         4. Endless Turning I, Incredible Healing III, Charisma
         5. Positive Energy Aura, Cure Focus

Sacred Defender (32 AP)
     Holy Bastion, Sacred Defense
         1. Extra Lay On Hands I, Durable Defense III, Sacred Armor Mastery III
         2. Bulwark Aura III, Inciting Defense III, Sacred Shield Mastery III
         3. Hardy Defense III, Constitution
         4. Reinforced Armor III, Swift Defense, Tenacious Defense III, Constitution

Dwarf (6 AP)
     Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II

Eldritch Knight (Wizard) (4 AP)
     Eldritch Strike
         1. Improved Mage Armor III


Destiny (24 AP)

Unyielding Sentinel
   1. Commanding Presence III, Brace for Impact II, Shield Prowess III
   2. Legendary Shield Mastery III
   3. Renewal III
   4. Light the Dark
   5. Hardened III, Strength of Vitality III

Twists of Fate (18 fate points)
   1. Sacred Ground (Tier 3 Crusader)
   2. Consecration (Tier 2 Crusader)
   3. Endless Faith (Tier 1 Exalted)
   4. Endless Turning (Tier 1 Crusader)