turn undead : https://www.ddo.com/forums/showthread.php/367872

15/4/1 Cleric/Paladin/Wizard
Lawful Good Dwarf


Level Order

1. Cleric          6. Paladin        11. Cleric         16. Cleric
2. Paladin         7. Cleric         12. Cleric         17. Cleric
3. Cleric          8. Paladin        13. Cleric         18. Cleric
4. Paladin         9. Cleric         14. Cleric         19. Cleric
5. Cleric         10. Cleric         15. Cleric         20. Wizard


Stats
               36pt     Tome     Level Up
               ----     ----     --------
Strength         8       +6       4: CON
Dexterity        8       +6       8: CON
Constitution    18       +6      12: CON
Intelligence    12       +6      16: CON
Wisdom          18       +6      20: CON
Charisma        12       +6      24: CON
                                 28: CON

Skills
          C  P  C  P  C  P  C  P  C  C  C  C  C  C  C  C  C  C  C  W
          1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
         ------------------------------------------------------------
Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Heal      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Intim     2  2     2     2     3  1     1  1  1  1  1  1  1  1  1 1 23
UMD             1     1     1      1         1  1           11
         ------------------------------------------------------------
         12  4  4  4  4  4  5  5  5  5  5  5  5  5  6  6  5  5  6  6
         12  4  4  4  4  4  5  5  5  5  5  5  5  5  6  6  6  6  6  6


Feats

 1        : Empower Healing Spell (+75 spell power on heal, including Positive Energy Burst and Positive Energy Aura)
 3        : Shield Mastery (+3/+5/+10 PRR with small/large/tower shield)
 6        : Quicken Spell
 9        : Extend Spell (for displacement)
12        : Improved Shield Mastery  (+5/+10/+15 PRR with small/large/tower shield)
15        : Mental Toughness (155 spell points at 30, +1% critic chance)
18        : Improved Mental Toughness (155 spell points at 30, +1% critic chance)
20 Wizard : Maximize Spell (+150 spell power, works with Positive Energy Burst)
21 Epic   : Epic Mental Toughness (Increases your maximum spell points by 200, +1% crtici chance)
24 Epic   : Shield Deflection (Chance to ignore elemental damage, based on shield 20%, 25%, 30%, 40%)
26 Destiny: Epic Skill Focus: Intimidate (+5 intimidate)
27 Epic   : ?
28 Destiny: Epic Spell Power: Positive (+20 positive spell power)
29 Destiny: Deific Warding (+10 PRR and MRR, +2 when damaged, stack up to 10 times, stack fades every 3 seconds)
30 Epic   : ?
30 Legend : Scion of: Celestia (+20 Positive, Light, & Alignment Spell Power, +20 Universal Spell Power, +30% Crit Damage with Positive, Light, & Alignment spells, +150 Maximum Hit Points, +4 to Will Saves)

 3 Cleric : Luck Domain, you become a lucky dwarf (http://ddowiki.com/page/Luck_Domain)

 1 Deity  : Follower of: Sovereign Host
10 Deity  : Unyielding Sovereignty


Spells

Cleric
   1. Cure Light Wounds, Bless, Nightshield, Divine Favor, Remove Fear, Command
   2. Cure Moderate Wounds, Close Wounds, Soundburst, Seek Eternal Rest, Spawn Screen, Remove Paralysis
   3. Cure Serious Wounds, Magic Circle Against Evil, Protection from Energy, Mass Aid, Prayer, Water Breathing
   4. Cure Critical Wounds, Death Ward, Divine Power, Freedom of Movement, Panacea, Restoration
   5. Mass Cure Light Wounds, Greater Command, Protection from Elements, Raise Dead, Stalwart Pact, True Seeing
   6. Mass Cure Moderate Wounds, Heal, Heroes' Feast, Cometfall, Blade Barrier
   7. Mass Cure Serious Wounds, Greater Restoration, Mass Spell Resistance, Resurrection
   8. Mass Cure Critical Wounds, Mass Death Ward, Holy Aura
Paladin
   1. 
Wizard
   1. , , 

Enhancements (80 AP)

Radiant Servant (38 AP)
     Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
         1. Extra Turning III, Wand Mastery II
         2. Improved Turning I, Efficient Empower Healing III
         3. Intense Healing III, Charisma
         4. Endless Turning I, Incredible Healing III, Charisma
         5. Positive Energy Aura, Cure Focus

Sacred Defender (32 AP)
     Holy Bastion, Sacred Defense
         1. Extra Lay On Hands I, Durable Defense III, Sacred Armor Mastery III
         2. Bulwark Aura III, Inciting Defense III, Sacred Shield Mastery III
         3. Hardy Defense III, Constitution
         4. Reinforced Armor III, Swift Defense, Tenacious Defense III, Constitution

rank enh desc bonus
Core1 (Pal1) Holy Bastion You gain +1 Hit Point and 1 Positive Energy Spell Power for each action point you spend in this tree. Each Sacred Defender Core Ability you possess grants +2% Fortification. +32HP, +32 positive energy spell, +4% Fortification
Core2 (Pal3) Sacred Defence Defensive Combat Stance: +10 Physical and Magical Resistance, +50% bonus to threat generation, Cannot become raged while Sacred Defence is active, Sacred Defense and Stalwart Defense can't be active at the same time +10 PRR and MRR
+50% bonus to threat generation
Tier1 (Pal1) Durable Defense When in Sacred Defense, you gain +[5/10/15] Sacred bonus to Physical and Magical Resistance Rating +15 Sacred bonus to PRR and MRR
Tier1 (Pal1) Sacred Armor Mastery +[1/2/3] Armor Class and Armor Maximum Dexterity Bonus. +3AC to +6AC
Tier1 (PAl1) Extra Lay on Hands +[1/2/3] Lay on Hands use per rest.
Tier2 (Pal2) Bulwark Aura Your Aura now grants an additonal +[1/3/5] Armor Class. +5 AC
Tier2 (Pal2) Inciting Defense When in Sacred Defense, you gain [50/100/150]% Sacred bonus to melee threat generation. +150% threat: Roaaaaaaaaar
Tier2 (Pal2) Sacred Shield Mastery +5%/+10%/+15% Shield Armor Class and +[1/2/3] Tower Shield Maximum Dexterity Bonus. +15% Shield AC
+3 Tower Shield Max Dex Bonus
Tier3 (Pal3) Hardy Defense While wearing medium or heavy armor or wielding a shield you gain a +[2/4/6] Sacred bonus to Constitution. +6 CON
Tier3 (Pal3) Stat: CON +1 CON +1 CON
Tier4 (Pal4) Reinforced Armor III The Armor Class bonus you gain from armor or docents is increased by [15/30/50]% +50% Armor AC
Tier4 (Pal4) Tenacious Defense While wearing medium or heavy armor or wielding a shield you gain a +10%/+15%/+20% Sacred bonus to maximum hit points. +20% hit pointd
Tier4 (Pal4) Stat: CON +1 CON +1 CON
Tier4 (Pal4) Swift Defense Sacred Defence increases your movement speed by 10%. Speed +10%
Dwarf (6 AP) Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II Eldritch Knight (Wizard) (4 AP) Eldritch Strike 1. Improved Mage Armor III Destiny (24 AP) Unyielding Sentinel 1. Commanding Presence III, Brace for Impact II, Shield Prowess III 2. Legendary Shield Mastery III 3. Renewal III 4. Light the Dark 5. Hardened III, Strength of Vitality III Twists of Fate (18 fate points) 1. Sacred Ground (Tier 3 Crusader) 2. Consecration (Tier 2 Crusader) 3. Endless Faith (Tier 1 Exalted) 4. Endless Turning (Tier 1 Crusader)