turn undead : https://www.ddo.com/forums/showthread.php/367872
15/4/1 Cleric/Paladin/Wizard
Lawful Good Dwarf
Level Order
1. Cleric 6. Paladin 11. Cleric 16. Cleric
2. Paladin 7. Cleric 12. Cleric 17. Cleric
3. Cleric 8. Paladin 13. Cleric 18. Cleric
4. Paladin 9. Cleric 14. Cleric 19. Cleric
5. Cleric 10. Cleric 15. Cleric 20. Wizard
Stats
36pt Tome Level Up
---- ---- --------
Strength 8 +6 4: CON
Dexterity 8 +6 8: CON
Constitution 18 +6 12: CON
Intelligence 12 +6 16: CON
Wisdom 18 +6 20: CON
Charisma 12 +6 24: CON
28: CON
Skills
C P C P C P C P C C C C C C C C C C C W
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Intim 2 2 2 2 3 1 1 1 1 1 1 1 1 1 1½ 1½ 23
UMD 1 1 1½ ½ 1½ ½ ½ ½ ½ 1 1 ½ ½ ½ 11
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12 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 5 5 6 6
12 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 6 6
Feats
1 : Empower Healing Spell (+75 spell power on heal, including Positive Energy Burst and Positive Energy Aura)
3 : Shield Mastery (+3/+5/+10 PRR with small/large/tower shield)
6 : Quicken Spell
9 : Extend Spell (for displacement)
12 : Improved Shield Mastery (+5/+10/+15 PRR with small/large/tower shield)
15 : Mental Toughness (155 spell points at 30, +1% critic chance)
18 : Improved Mental Toughness (155 spell points at 30, +1% critic chance)
20 Wizard : Maximize Spell (+150 spell power, works with Positive Energy Burst)
21 Epic : Epic Mental Toughness (Increases your maximum spell points by 200, +1% crtici chance)
24 Epic : Shield Deflection (Chance to ignore elemental damage, based on shield 20%, 25%, 30%, 40%)
26 Destiny: Epic Skill Focus: Intimidate (+5 intimidate)
27 Epic : ?
28 Destiny: Epic Spell Power: Positive (+20 positive spell power)
29 Destiny: Deific Warding (+10 PRR and MRR, +2 when damaged, stack up to 10 times, stack fades every 3 seconds)
30 Epic : ?
30 Legend : Scion of: Celestia (+20 Positive, Light, & Alignment Spell Power, +20 Universal Spell Power, +30% Crit Damage with Positive, Light, & Alignment spells, +150 Maximum Hit Points, +4 to Will Saves)
3 Cleric : Luck Domain, you become a lucky dwarf (http://ddowiki.com/page/Luck_Domain)
1 Deity : Follower of: Sovereign Host
10 Deity : Unyielding Sovereignty
Spells
Cleric
1. Cure Light Wounds, Bless, Nightshield, Divine Favor, Remove Fear, Command
2. Cure Moderate Wounds, Close Wounds, Soundburst, Seek Eternal Rest, Spawn Screen, Remove Paralysis
3. Cure Serious Wounds, Magic Circle Against Evil, Protection from Energy, Mass Aid, Prayer, Water Breathing
4. Cure Critical Wounds, Death Ward, Divine Power, Freedom of Movement, Panacea, Restoration
5. Mass Cure Light Wounds, Greater Command, Protection from Elements, Raise Dead, Stalwart Pact, True Seeing
6. Mass Cure Moderate Wounds, Heal, Heroes' Feast, Cometfall, Blade Barrier
7. Mass Cure Serious Wounds, Greater Restoration, Mass Spell Resistance, Resurrection
8. Mass Cure Critical Wounds, Mass Death Ward, Holy Aura
Paladin
1.
Wizard
1. , ,
Enhancements (80 AP)
Radiant Servant (38 AP)
• Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
1. Extra Turning III, Wand Mastery II
2. Improved Turning I, Efficient Empower Healing III
3. Intense Healing III, Charisma
4. Endless Turning I, Incredible Healing III, Charisma
5. Positive Energy Aura, Cure Focus
Sacred Defender (32 AP)
• Holy Bastion, Sacred Defense
1. Extra Lay On Hands I, Durable Defense III, Sacred Armor Mastery III
2. Bulwark Aura III, Inciting Defense III, Sacred Shield Mastery III
3. Hardy Defense III, Constitution
4. Reinforced Armor III, Swift Defense, Tenacious Defense III, Constitution
rank |
enh |
desc |
bonus |
Core1 (Pal1)
| Holy Bastion |
You gain +1 Hit Point and 1 Positive Energy Spell Power for each action point you spend in this tree. Each Sacred Defender Core Ability you possess grants +2% Fortification. |
+32HP, +32 positive energy spell, +4% Fortification |
Core2 (Pal3) |
Sacred Defence |
Defensive Combat Stance: +10 Physical and Magical Resistance, +50% bonus to threat generation, Cannot become raged while Sacred Defence is active, Sacred Defense and Stalwart Defense can't be active at the same time |
+10 PRR and MRR +50% bonus to threat generation |
Tier1 (Pal1) |
Durable Defense |
When in Sacred Defense, you gain +[5/10/15] Sacred bonus to Physical and Magical Resistance Rating |
+15 Sacred bonus to PRR and MRR |
Tier1 (Pal1) |
Sacred Armor Mastery |
+[1/2/3] Armor Class and Armor Maximum Dexterity Bonus. |
+3AC to +6AC |
Tier1 (PAl1) |
Extra Lay on Hands |
+[1/2/3] Lay on Hands use per rest. |
|
Tier2 (Pal2) |
Bulwark Aura |
Your Aura now grants an additonal +[1/3/5] Armor Class. |
+5 AC |
Tier2 (Pal2) |
Inciting Defense |
When in Sacred Defense, you gain [50/100/150]% Sacred bonus to melee threat generation. |
+150% threat: Roaaaaaaaaar |
Tier2 (Pal2) |
Sacred Shield Mastery |
+5%/+10%/+15% Shield Armor Class and +[1/2/3] Tower Shield Maximum Dexterity Bonus. |
+15% Shield AC +3 Tower Shield Max Dex Bonus |
Tier3 (Pal3) |
Hardy Defense |
While wearing medium or heavy armor or wielding a shield you gain a +[2/4/6] Sacred bonus to Constitution. |
+6 CON |
Tier3 (Pal3) |
Stat: CON |
+1 CON |
+1 CON |
Tier4 (Pal4) |
Reinforced Armor III |
The Armor Class bonus you gain from armor or docents is increased by [15/30/50]% |
+50% Armor AC |
Tier4 (Pal4) |
Tenacious Defense |
While wearing medium or heavy armor or wielding a shield you gain a +10%/+15%/+20% Sacred bonus to maximum hit points. |
+20% hit pointd |
Tier4 (Pal4) |
Stat: CON |
+1 CON |
+1 CON |
Tier4 (Pal4) |
Swift Defense |
Sacred Defence increases your movement speed by 10%. |
Speed +10% |
Dwarf (6 AP)
• Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II
Eldritch Knight (Wizard) (4 AP)
• Eldritch Strike
1. Improved Mage Armor III
Destiny (24 AP)
Unyielding Sentinel
1. Commanding Presence III, Brace for Impact II, Shield Prowess III
2. Legendary Shield Mastery III
3. Renewal III
4. Light the Dark
5. Hardened III, Strength of Vitality III
Twists of Fate (18 fate points)
1. Sacred Ground (Tier 3 Crusader)
2. Consecration (Tier 2 Crusader)
3. Endless Faith (Tier 1 Exalted)
4. Endless Turning (Tier 1 Crusader)